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Warrior

The warrior is utterly fearless. He or she brings immense strength and hand-to-hand combat experience that makes them the centre of any band of players. Should you choose this character type, this will mean that you will draw the fire of your enemies. But fear not, your awesome display of strength will spur on your fellow combatants and strike fear into the very souls of your opponents.
Warriors can fight either with a one-handed weapon and a shield, or with a two-handed weapon. For the two-handed weapons, there is a choice between a sword or a heavy axe.

Strengths:

  • Largest selection of close-range fighting skills
  • High HP level
  • Strongest defence against body hits
Weaknesses:

  • No long-range attack
  • Lower level of SP
  • Poorest defence against magical attacks



Cleric

Clerics support their companions with the healing Power of Light and can annihilate their enemies by summoning the Anger of Goddess Teva. The combination of magical healing and mystical attack makes Clerics indispensable to any band of fighters. Their magic gives Clerics the power of life or death over their teammates…
Clerics can be equipped with a hammer or a mace. For additional protection, they can also carry a shield.

Strengths:

  • Only class with the ability to heal
  • Has the greatest magical ability
Weaknesses:

  • No long-range attack
  • Often ineffective in offence, even after training


Archer

Archers have command over a wide range of skills including the ability to invoke the forces of nature for protection. They are a useful addition to any offensive with their powerful long-range attacks. Once an archer has locked on to their target, escape is impossible.
As an archer, you choose between a bow or a crossbow, both able to deliver devastating long-range blows.

Strengths:

  • Starts out with the strongest attack of all the classes
  • Causes substantial damage from a distance
  • DoTs (damage over time); disease, poison and bleeding shots available
  • Can learn skills to disorient opponents
Weaknesses:

  • Strongest available armour is only leather
  • Vulnerable if attacked at close range


Mage

The energy of Isya flows through the Mage, which can be channeled into their perplexing magic spells. They exhibit a weak physical presence, but this disadvantage is compensated by their superior mental potency. They are the "impact player" of every team - they can turn a whole horde of enemies in to dust with just one spell. Opponents should flee when they see the Mage begin his formidable incantation.
A Mage can also use its staff as a weapon.

Strengths:

  • Very effective against multiple opponents using spells with wide area damage.
  • Excellent defence against magical attack
Weaknesses:

  • Low HP Level
  • Poor defence against physical attack
  • Ineffective in close-range combat
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